This article is a bit of a throwback to the days when you could go to a video game convention to play a game you’ve never played before.

Nowadays, you’re more likely to get to go to the mall to buy a game or buy a new pair of sneakers for your kids, and it’s much easier to get caught up in that stuff than to play video games.

The games industry has always been a place where people can be happy, and I think that’s always been true.

But at the same time, I think today we’re in a world where, if you’re not doing well in the games industry, then you’re doing it wrong, and that’s a very dangerous thing.

The problem with video games today is that there’s a massive amount of pressure to reach certain kinds of sales numbers, which is really unhealthy.

That’s what happened with the original Call of Duty: Black Ops, and what’s happened with Halo Wars 2, which has been a huge success in many different ways.

If you’re going to try and get your game into a mainstream audience, you have to have those kinds of metrics to make sure you’re hitting those numbers.

There’s a lot of pressure for developers, and they’re trying to make money off their games, but they’re also pushing out new content.

That doesn’t make sense for a game to be getting more people playing your game, and those are the types of numbers that are going to cause your games to fail in a market.

So, I would say that the industry is still a place of great potential, and the people that are doing great work in video games are doing so with tremendous dedication, but that doesn’t mean you should let your expectations about what the industry should be or should be doing be so low.

The truth is, you need to be realistic about what your audience is.

It’s not like you can get away with just saying, “Well, I’ve never even played a Call of Juarez game.”

If you’ve ever played a Grand Theft Auto game, that would be very wrong.

And the people playing those games, they’re playing them for the same reason that you’re playing the games, because they’re looking for that experience.

You can be so happy that you don’t care about what other people think about your game that you actually don’t understand what that game’s trying to do.

When I’m playing a Call the Dragon game, I don’t know what I’m supposed to be doing in there, but if someone tells me to “play this game like it’s the original,” then I should be interested in playing that.

That shouldn’t be a factor.

So the next step for developers is to be more transparent about their expectations.

The truth is that we have a lot more freedom in the industry today than we ever did, because the industry has a lot less regulations and a lot fewer barriers to entry.

The way things are structured now, there’s no need to worry about things like copyright or trademarks.

You can just go ahead and make whatever you want.

That is a very important thing to understand.

Now, we’re also getting more of an awareness of what the consumer really wants, and so that’s also a big part of what I think we need to do as developers: to understand what the market wants, what people are looking for in games.

And I think the more that we do that, the better we’ll be able to compete.

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